

If you'd rather, you can use a weapon to take down your foe, and it's as simple as locking on to them with one trigger and firing at them with the other. There are some basic hand-to-hand combat elements, though your enemies seem to go down a bit easily. You can also take out your enemies in a few different manners. Most of this involves crouching behind boxes and back-to-the-wall sneaking, as well as some good old fashioned tip-toeing. The game features quite a few more stealth aspects than I expected, as I was used to the wild, near-constant action of Psi-Ops.

Most of the early parts of the game involve John escaping from the facility in which he's being held while gradually realizing that he's got some pretty amazing psychic powers, although it also flashes back to his stealth and weapon training with the military outfit. The scenes switch back and forth between the past and the present as John slowly puts together the pieces to his unique puzzle. As the game slowly progresses, we come to learn through a series of flashbacks that he was a skeptical parapsychology professor who was brought onboard a military team out to find a Russian doctor experimenting with psychic studies. John Vattic, a man who wakes up strapped to a medical table, looking like he'd just lost a battle with a pit bull. While Psi-Ops featured a storyline with lots of over-the-top characters and action-movie caliber dialogue, Second Sight is more reserved and serious, although it does have a slightly hokey government conspiracy at its heart.

In September, another title, Codemasters' Second Sight, will hit the shelves, and although they share some of the same elements, the two are as different as night and day. June saw the release of the excellent Psi-Ops: The Mindgate Conspiracy, a fast-paced, frenetic game that combined running 'n gunning with badass psionic powers like pyrokinesis and a head-popping mind drain. It's beginning to look like 2004 will be known as the Year of the Psychic in the gaming world.
